The Shift of Qu'Alanaa


Spring 2013

The campaign so far has lead all the PC’s through a sort of farm land training program hired from a local farmer. This has lead the PC’s deep into a conflict between bullywugs, human bandits and a small trading community called Steestone. Unfortunately a small war was waged and had overwhelmed the small community regardless of the heroic efforts of the PC’s and their decisions to assist in the conflict.
The party then found itself travelling eastbound to help out another old farmer who has actual work for them and may introduce them to some real players in the mercenary business’. From the mountains to capture griffons to investigating the reason of a dried up creek, the players are now in Maburh, an abandoned city ravaged by Troglodyte’s, in an attempt to find the water problem. Upon finding that Maburh had been ransacked and all it’s residents chased out, it is simply a ghost town with a strong Troglodyte community. After several battles, a separation of the party and through brutish tactics, they learn of a small hideout of Troglodytes has been built in the abandoned community. The party decides they will investigate further here into the disappearance of the creek water. Finding themselves at the ruins of the Temple of Pelor, after defeating 6 Troglodyte guardians, they begin their front door entrance to the underground of Maburh…


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